Vortex-8 Ion-Plasma CycloneSci-Fi Handheld

Vortex-8 Ion-Plasma Cyclone

legendary heavy rotary cannon — auto fire

Damage: 6d10 plasma

Range: medium

Ammo Capacity: 320

Energy Cost: 8

Passive: Ion Charging: Plasma rounds pass through 4 ion barrels before firing, gaining a +3d6 ion damage bonus as the ion field supercharges each bolt.
On Hit: Ion Disruption: Targets struck must make a DC 17 Constitution save or have energy-based defenses (shields, energy armor) reduced by 4 until end of their next turn.
On Critical Hit: Overcharge Burst: Critical hits release a cascading plasma-ion detonation, dealing an additional 4d8 explosive damage to the target and all creatures within 10 feet.
Activated: Cyclone Spin-Up: As a bonus action, spend 2 turns spinning barrels to full speed. For 3 rounds, the weapon fires two attack rolls per action. Costs 16 energy per round.
On Reload: Barrel Cooldown: After expending a full magazine, the weapon must vent heat for 1 round or suffer a misfire on a roll of 1-3.

Heavy weapon. Requires two hands and a Strength score of 16 or higher to wield without disadvantage. On a hit, deals 6d10 plasma damage plus 3d6 ion damage (Ion Charging). Targets hit must make a DC 17 Constitution save or have energy defenses reduced by 4 until end of their next turn. On a critical hit, all creatures within 10 feet take 4d8 explosive damage (DC 15 Dexterity save for half). Activated ability (Cyclone Spin-Up): bonus action, grants two attacks per action for 3 rounds at 16 energy/round. When the magazine is empty, roll a d6 on next attack before reloading; on 1-3 the weapon misfires and the attack is wasted.

gatlingrotaryplasmaionheavydual-typelegendaryoverchargeenergy weapontwo-handedaoeshield-breaker
Text: Claude Sonnet 4.6Image: Nano Banana ProStyle: Cyberpunk

8 barreled gatling gun, 4 of the barrels are ion barrels and the other 4 are plasma barrels. It fires plasma bullets that go into an iron charging for maximized damage.