Sci-Fi HandheldHexalon Vortex LMG-6
legendary LMG — auto fire
Damage: 6d10 plasma
Range: medium
Ammo Capacity: 300
Energy Cost: 8
Passive: Ion Bayonet Array: The 36 spinning ion bayonets generate a constant ion field. All plasma rounds pass through an ion ring on firing, adding 2d6 ion damage to each hit.
On Hit: Ion Shred: Targets struck lose 2 points of energy resistance until end of their next turn (stackable up to 3 times).
On Critical Hit: Vortex Overload: The ion rings supercharge, dealing an additional 4d8 emp damage and stunning the target until the end of their next turn.
Activated: Barrel Spin Surge: Once per round as a bonus action, accelerate the barrels to max RPM. Next attack deals double plasma dice. Costs 20 extra energy cells.
On Reload: Thermal Vent: Reloading vents superheated plasma gas in a 10-ft cone dealing 3d6 fire damage to all creatures in range (DC 15 Dex save for half).
Requires two hands. Deals 6d10 plasma + 2d6 ion damage on each hit. Has the Heavy and Unwieldy properties; creatures without 18+ Strength have disadvantage on attack rolls. Ammo capacity: 300 plasma cells. Expends 8 energy per round fired. On a critical hit, target is stunned (DC 16 Con save negates stun). Ion Shred stacks max 3 times per target. Barrel Spin Surge may be used once per round as a bonus action. Reloading triggers Thermal Vent automatically.
lmgplasmaionmulti-barrellegendaryheavyspinningbayonetenergyempautomatic
Text: Claude Sonnet 4.6Image: Nano Banana ProStyle: Cyberpunk
“A 6 barrel LMG with 6 ion bayonets on each barrel that spin around constantly, each of the barrels fire plasma bullets that go through an ion ring for maximum damage.”