Wraith IPR-3 'Specter'Mech

Wraith IPR-3 'Specter'

uncommon light-class mech — 25 tons

Armor: 48

Heat Capacity: 18

Speed: 14

Jump Jets: Yes

Weapon Systems

Ionized Pulse Rifle (right arm)3d6 ion +8 heat
Ion Burst Emitter (left torso)1d6 ion +4 heat

Special Systems

Targeting Computer, Jump Jets, Heat Sink Array

On Hit: Ionized Pulse Rifle: Target must pass a Systems check (DC 13) or suffer -2 to hit rolls until end of next turn due to sensor disruption.
On Critical Hit: Ion Surge: Critical hits disable one enemy system (roll d4: 1=weapons, 2=mobility, 3=sensors, 4=comms) for 1 round.
On Overheat: When heat exceeds capacity, the Specter vents plasma, dealing 1d4 energy damage to all adjacent units and forcing an emergency shutdown roll.
Passive: Targeting Computer grants +1 to all ranged attack rolls. Jump Jets allow movement over obstacles up to 2 hexes tall.

The Wraith IPR-3 is a light mech weighing 25 tons. It moves up to 14 hexes per turn and may use Jump Jets to leap up to 4 hexes ignoring terrain. Each round, track total heat generated by fired weapons. If heat exceeds 18, roll on the Overheat table. The Ionized Pulse Rifle fires at medium range (up to 9 hexes) and applies sensor disruption on hit. The Ion Burst Emitter is short range (up to 4 hexes). Both weapons may be fired in the same turn; combined heat is 12, leaving 6 points of buffer. Armor of 48 is distributed across locations by the pilot.

light mechenergy weaponionfastreconpulse riflejump jetssensor disruptionsci-fibattletech
Text: Claude Sonnet 4.6Image: GPT Image 1Style: Cyberpunk

a 15 foot tall lightly armored mech with an ionized pulse rifle.