MechXB-Leviathan Mk.VII "Abyssal Fang"
legendary assault-class mech — 95 tons
Armor: 420
Heat Capacity: 48
Speed: 5
Jump Jets: No
Weapon Systems
Special Systems
Fission-Antimatter Hybrid Core, Bio-Reactive Armor Plating, Ion Field Amplifier (Rail Accelerator), Pilot Shock-Isolation Cockpit, Glowing Vein Thermal Redistribution Network, CASE II Ammunition Storage, Advanced Targeting Computer, Tail Counterbalance Stabilizer
The XB-Leviathan Mk.VII is a 70-ft tall assault-class biomech weighing 95 tons. It requires a trained pilot seated in the shock-isolation cockpit located above the Fission-Antimatter Hybrid Core in the upper chest. WEAPONS: The Abyssal Maw Sonic Shredder (head) attacks in melee or short range (30 ft), dealing 4d12 sonic/slashing damage; teeth ignore damage reduction from materials with hardness 15 or lower. The Plasma Rail Accelerator (right arm) has range 600/1200 ft, deals 6d10 plasma/kinetic, and benefits from the Ion Field Amplifier (reroll damage dice of 1 or 2 once each). The Plasma-Imbued Blade (right arm lower) is melee, deals 5d8 plasma/slashing, and ignites targets (see effects). The Heavy Laser Cannon (left arm) has range 400/800 ft, deals 5d10 energy. Twin Artillery Cannons (left arm flanks) have range 800/1600 ft, deals 4d10 explosive, area 15-ft radius. Dual Cryo Cannons (shoulders) have range 200/400 ft, deals 3d8 cold, reduce target speed by half for 1 round on hit. Dual Miniguns (shoulders) have range 200/600 ft, deals 4d6 ballistic, can target up to 2 separate targets per action. Quad-Missile Mortar (back) see Mortar Barrage effect for details. HEAT: Track total heat each round. If heat exceeds 48, trigger Antimatter Surge. Cryo Cannons reduce heat accumulation. ARMOR: Starts at 420. Bio-Reactive Veins restore 15 per round. MOBILITY: Speed 5 (50 ft/round), no jump jets; tail provides stability on difficult terrain (no speed penalty). The mech cannot use all weapons in a single turn without risking overheat; players must manage heat carefully. Each round the pilot may fire up to 3 weapon systems as actions.
“A 70 foot tall biomech with a mouth full of razor sharp teeth that can cut tungsten and release a sonic screech that can shatter ceramic and burn through metal. It has a fission antimatter core located in the top center of the chest. Right above that is the pilot's cockpit and then it has these somewhat bulky legs with a tail and it has these glowing blue veins all around it. On its left arm it has a laser cannon and two artillery cannons on the sides of that. On its right arm is a rail gun with a plasma imbued sword underneath it. The rail gun shoots plasma bolts that go through an ion field for maximized damage and then on the back it has a mortar that can launch four missiles at a time. The mech has 16 missiles each of which have eight warheads inside them to do a lot for maximum damage. On the shoulders it has two cryo cannons and two miniguns.”