Solaris Void-Edge MK-VIISci-Fi Handheld

Solaris Void-Edge MK-VII

legendary blade — charge fire

Damage: 4d10 plasma

Range: short

Energy Cost: 10

Passive: The blade projects a 4-foot plasma edge. Attacks deal 4d10 plasma damage. The wielder ignores resistance to energy damage.
On Critical Hit: Plasma Rupture: On a critical hit, the target takes an additional 3d8 fire damage and is set ablaze, taking 1d6 fire damage at the start of each turn for 3 rounds.
Activated: Overcharge Strike: Spend 30 energy to unleash a plasma wave in a 20-foot line. All creatures in the line make a DC 18 Dexterity save or take 6d10 plasma damage (half on success). Usable once per short rest.
Passive: Void Resonance: While wielding this blade, the user gains +2 to all attack rolls and a +10 to movement speed as the plasma field stabilizes their kinetic output.

Melee weapon (blade), legendary. Requires attunement. The Solaris Void-Edge MK-VII holds an internal energy cell with 100 max energy, regaining 10 energy per short rest. Each attack costs 10 energy. If energy reaches 0, the blade deactivates and deals only 1d6 kinetic damage until recharged at a power station. On a critical hit, trigger Plasma Rupture. Once per short rest, activate Overcharge Strike as a bonus action before making an attack.

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Text: Claude Sonnet 4.6Image: GPT Image 1Style: Hard Sci-Fi

Please make an incredibly powerful-looking sci-fi sword that is 4 feet long