Trident-V Plasma/Ion Composite TurretSci-Fi Turret

Trident-V Plasma/Ion Composite Turret

rare swivel turret

Damage: 4d10 plasma

Firing Mode: burst

Range: long

Rate of Fire: 2 bursts/turn

Ammo Capacity: 900

Energy Cost: 75

Deployment: Requires hardpoint mount on structure or vessel hull. Needs dedicated power conduit (Class-3 or higher). Crew of 1 operator; automated targeting optional with AI fire-control module. Setup time: 30 minutes.

On Hit: Plasma barrels deal 4d10 plasma damage. On hit, target must pass a CON/Endurance save (DC 15) or suffer 1d6 burn damage at start of their next turn.
On Hit: Ion shuriken barrels deal 2d8 ionic damage. Electronic or powered targets that are hit must pass a systems save (DC 14) or have shields or one electronic system disabled for 1 round.
Activated: Suppression Mode: Operator can sacrifice one burst to lay suppressing fire across a 30-ft cone. All creatures in the zone must spend extra movement to cross or make a DEX save (DC 13) or be pinned (movement halved).
Passive: Dual-System Tracking: The turret's AI subsystem grants +2 to attack rolls against targets moving faster than 60 ft/round due to predictive trajectory software.
On Critical Hit: Plasma Overload: On a critical hit with the plasma barrels, the target takes an additional 2d10 splash plasma damage and adjacent creatures within 5 ft take 1d10 plasma damage.

The Trident-V is a composite turret with three heavy plasma barrels and two ion shuriken launchers. Each turn, the operator may fire one or two bursts. A burst from the plasma barrels targets one creature or object (4d10 plasma damage). The ion shuriken barrels fire a secondary burst as a bonus action targeting the same or a different creature within range (2d8 ionic damage). The turret requires a Class-3 power conduit; if power is interrupted, it shuts down until reconnected. In automated mode (AI module required), the turret acts on initiative count 10 with -2 to attack rolls. The turret has AC 16, 80 HP, and is immune to poison and psychic damage. If reduced to 0 HP, it explodes dealing 3d10 plasma damage in a 10-ft radius (DEX DC 14 for half).

plasmaionturretemplacedspaceshipbuilding defensecompositesuppressionanti-shieldsci-firareburst fireautomatedtracking
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk

so a Sci-fi turret that ranges from eight feet to six feet long. It has three barrels that each shoot Plasma plasma bolts and two smaller barrels that shoot Um That shoot I and I Ionized shuriken, Ionized shurikens and then They're usually mounted on buildings or spaceships