Sovereign-Class Annihilator MK-VIIMech

Sovereign-Class Annihilator MK-VII

legendary assault-class mech — 95 tons

Armor: 420

Heat Capacity: 48

Speed: 5

Jump Jets: No

Weapon Systems

Helios Devastator Cannon (right torso)4d12 explosive +14 heat
Helios Devastator Cannon (left torso)4d12 explosive +14 heat
Titan Plasma Sword (right arm)3d10 plasma +8 heat
Titan Plasma Sword (left arm)3d10 plasma +8 heat

Special Systems

Aegis Shield Breaker Array, Quantum Targeting Computer Mk-IV, Triple-Redundant Coolant System, Reinforced Ferro-Titanium Chassis, Battlefield Command AI - SOVEREIGN

Passive: SHIELD BREAKER: The Helios Devastator Cannons ignore all energy shields, force fields, and shield generators. Shield-based damage reduction is treated as 0 against these weapons.
On Hit: AEGIS SHATTER: On a hit with either Helios Devastator Cannon, any active shield system on the target is permanently disabled for 3 rounds and its maximum shield capacity is reduced by half until repaired.
On Critical Hit: CATASTROPHIC OVERLOAD: On a critical hit with a Devastator Cannon, the target must make a DC 20 systems check or suffer a core reactor destabilization, dealing an additional 6d12 explosive damage at the start of their next turn.
On Hit: PLASMA BURN: Hits from the Titan Plasma Swords cause the Burning condition, dealing 2d6 plasma damage at the start of the target's turn for 2 rounds. This effect stacks up to 3 times.
Activated: DEVASTATOR BARRAGE: Once per encounter, fire both Helios Cannons simultaneously as one action. Make a single attack roll against all targets in a 60-ft cone. On a hit, deal full damage to each target. This generates 20 heat.
On Overheat: THERMAL CASCADE: When this mech overheats, it vents superheated plasma in a 20-ft radius. All adjacent units take 4d8 plasma damage (DC 18 Dex save for half). The Triple-Redundant Coolant System then immediately reduces heat by 15.
Passive: SOVEREIGN AI: The onboard SOVEREIGN command AI grants +3 to all attack rolls and allows the pilot to reroll one attack roll per round, keeping the higher result.

The Sovereign-Class Annihilator MK-VII is an assault mech requiring a trained pilot (Mech Piloting proficiency). It occupies a 15x15 ft space. ACTIONS: The pilot may take 2 weapon actions per turn. Each Helios Devastator Cannon may be fired once per turn (or both simultaneously via Devastator Barrage). Each Titan Plasma Sword may be used as a melee attack. SHIELD BREAKER (Passive): Both Helios Devastator Cannons completely bypass energy shields and force fields. Targets with shield systems have those systems disabled for 3 rounds on a hit (Aegis Shatter). PLASMA SWORDS: Melee reach of 15 ft. Attacks use Strength modifier + proficiency. Inflict Burning condition on hit (2d6 plasma per turn for 2 rounds, max 3 stacks). HEAT MANAGEMENT: Track heat each round. Firing both Devastator Cannons generates 28 heat. Using both plasma swords generates 16 heat. Heat dissipates at 10 per round during the mech's idle phase. At 48 heat (max capacity), the mech overheats, triggering Thermal Cascade and shutting down non-essential systems until heat drops below 30. The Triple-Redundant Coolant System reduces heat by 15 immediately upon overheat. DEVASTATOR BARRAGE (1/encounter): Fire both cannons in a 60-ft cone as one action. Roll one attack against all targets; deal 4d12 explosive damage to each on a hit (half on miss). Generates 20 additional heat. TARGETING COMPUTER: +3 bonus to all ranged attack rolls. Reroll one attack roll per round (SOVEREIGN AI). ARMOR: 420 armor rating. When armor is reduced to 0, the mech is destroyed but the pilot may eject (DC 15 Piloting check). REPAIR: Requires a full rest and repair kit to restore 100 armor points. Full restoration requires a mech bay and 8 hours of work.

assaultlegendarymechshield breakerplasmacannonheavy weaponssci-fimeleerangedhigh heatexplosivecombatannihilatorplasma swordaidevastator
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk

Um, can you please make an incredibly powerful mech that has Incredibly powerful sci-fi cannons that Destroy that are shield breakers and have enormous mounted plasma swords.