MechScarabeus-IX "Deathmandible"
legendary assault-class mech — 90 tons
Armor: 420
Heat Capacity: 48
Speed: 5
Jump Jets: No
Weapon Systems
Special Systems
Hexapod Stability Chassis, Targeting Computer Mk-IV, Carapace Heat Sink Array, ECM Suite, 360-Degree Sensor Array, CASE II Ammo Protection, Reactive Ion Shielding
The Scarabeus-IX is an assault-class hexapod mech modeled after the ancient scarab beetle. It moves on six articulated legs (speed 25 ft / 5 squares). It cannot use Jump Jets but ignores difficult terrain. WEAPONS: (1) Ion Scythe Mandibles deal 4d10 ion damage on a melee hit (reach 10 ft), generating 6 heat. (2) Plasma Flamethrower fires a 30-ft rear cone for 3d12 plasma damage (DC 17 Dex half), generating 9 heat. (3) Dorsal Laser Cannon fires at one target within 300 ft for 3d8 laser damage, generating 5 heat. (4) Lateral Laser Cannons fire at up to two targets within 200 ft for 2d8 laser each, generating 4 heat total. (5) Side Laser Array fires three beams at up to three targets within 150 ft for 3d6 laser each, generating 5 heat total. (6) Rear Miniguns fire at targets in the rear arc within 120 ft for 4d6 ballistic damage, generating 3 heat. HEAT: Each weapon use adds listed heat to the Heat Track (max 48). At 40+ heat, the mech suffers -2 to all attack rolls. At 48 heat, the mech overheats, triggers the Carapace Vent, and shuts down for 1 round. SPECIAL: Hexapod Stance prevents prone. Targeting Computer grants +2 to all ranged attack rolls. ECM Suite imposes disadvantage on enemy targeting systems within 100 ft. Reactive Ion Shielding grants resistance to ion and energy damage.
“make a beetle-like mech with six legs and two ion-scythes aka mandibles and then add a laser a plasma flamethrower on the back two laser cannons three laser cannons on the sides on the top and sides of it and two mini guns in pointing backwards”