MechPrometheus Mk-VII Hellblade
legendary assault-class mech — 100 tons
Armor: 420
Heat Capacity: 48
Speed: 5
Jump Jets: No
Weapon Systems
Special Systems
Auto-Targeting Plasma Acquisition System, Plasma Core Recycler, Hardened Blade Mounts, Emergency Heat Venting, Reinforced Torso Chassis, Integrated Ammo Feed (Plasma Canisters)
The Prometheus Mk-VII Hellblade is a 100-ton assault mech armed with an Auto-Plasma Cannon Array, dual shoulder Plasma Laser Emitters, and blade-tipped arms for close-quarters devastation. PLASMA CANNON ARRAY: Range 900 ft. Attack roll with proficiency. On hit, deals 12d12 plasma damage. Generates 18 heat per firing. The array automatically tracks targets using the Auto-Targeting system, ignoring partial cover. PLASMA LASER EMITTERS: Range 600 ft. Each emitter fires independently as an action, or both fire simultaneously as a Bonus Action once per round (activated ability). Each deals 6d10 plasma damage. Combined fire hits one target for full combined damage. Generates 12 heat when both fire. BLADE FISTS: Melee reach 15 ft. Each arm strikes for 4d8 slashing damage. The mech may attack with both blade fists in one action (two separate attack rolls). Generates no heat. On a critical hit, apply Severed Component (-2 to attack rolls until repaired). PLASMA VENT BURST: Reaction. When hit by a melee attack, deal 3d6 plasma damage to the attacker (DC 15 Dex save for half). Generates 4 heat. HEAT MANAGEMENT: Heat Capacity 48. Track heat each round. The Plasma Core Recycler reduces heat by 4 at the start of each round. If heat exceeds 48, trigger Emergency Heat Venting: all units within 30 ft take 4d8 plasma damage (DC 16 Dex save for half), and mech heat resets to 10. ARMOR: 420 Armor Rating. Damage that exceeds 420 in a single hit destroys a mech component (roll on the component table). MOBILITY: Speed 5 (50 ft per round). No jump jets. Due to its mass, this mech cannot traverse difficult terrain without penalty (half movement).
“Please make a mech with auto-generated cannons made of plasma shooting out plasma lasers that and then add arms but at the end of the arms instead of fingers on the hand make it have knives and then make it have a 100 ton body and make it have at least something that does 12d12 damage.”