MechSolaris Wraith MK-IX
legendary assault-class mech — 95 tons
Armor: 420
Heat Capacity: 48
Speed: 5
Jump Jets: No
Weapon Systems
Special Systems
Shield Nullifier Field, Advanced Targeting Computer, Dual Heat Sink Array, CASE II Ammunition Protection, ECM Suite, Ferro-Titanium Composite Armor
The Solaris Wraith MK-IX is an Assault-class mech weighing 95 tons. Armor rating 420, heat capacity 48. Speed 5 hexes per turn, no jump jets. WEAPON SYSTEMS: 1. Helix Plasma Blades (Both Arms): Melee, 6d10 plasma. On any hit, destroys all shields on target. 2. Photon Ray Cannon (Right Torso): Ranged 600 ft, 12d12 laser. Ignores cover. [Capped at 12d12 maximum.] 3. Vortex Missile Array (Shoulders): Ranged 1200 ft, 12d12 explosive, 15-ft blast. Recharge 5-6. [Capped at 12d12 maximum.] 4. Plasma Burst Launcher (Left Torso): Ranged 300 ft, 4d12 plasma. HEAT RULES: Plasma Blades 12 heat. Photon Ray Cannon 18 heat. Missile Array 10 heat. Plasma Burst Launcher 8 heat. Overheat triggers Plasma Surge; vent heat as 1 action (reduces by 20). SPECIAL SYSTEMS: Shield Nullifier Field active within 10 ft. Advanced Targeting Computer grants +3 ranged attacks. Dual Heat Sink Array reduces weapon heat by 2 each. CASE II prevents ammo explosions on crits. ECM Suite imposes disadvantage on enemy guided-weapon attacks.
“Please generate a mech with, um, 24D24, um, missile, um, explosives, along with, um, incredibly powerful plasma swords that automatically break shields when they come in contact with them. So, um, as well as some, um, some plasma ray guns that shoot lasers, and the lasers do 24D100 damage.”