BioMech Ignis-TitanusMech

BioMech Ignis-Titanus

legendary assault-class mech — 95 tons

Armor: 420

Heat Capacity: 50

Speed: 5

Jump Jets: No

Weapon Systems

Plasma Flamethrower (Right Hand) (right arm)100d100 fire +20 heat
Plasma Flamethrower (Left Hand) (left arm)50d100 fire +20 heat
Arc Spark Discharge (head)10d20 lightning +8 heat
Plasma Body Surge (torso)20d12 plasma +15 heat

Special Systems

Plasma Core Reactor, Titanium Cranial Shield, Bio-Adaptive Neural Matrix, Arc Static Field Generator, Emergency Plasma Vent, Thermal Feedback Dampener

On Hit: Plasma Flamethrower hits apply BURNING status for 3 rounds, dealing 5d10 plasma-fire damage at the start of each affected target's turn.
On Critical Hit: On a critical hit with either Plasma Flamethrower, the target must make a DC 22 Dexterity save or be engulfed in plasma flame, suffering double BURNING damage and being blinded until the end of their next turn.
Passive: Plasma Body: The mech's body is composed of living plasma. Melee attackers within 5 ft automatically take 4d8 plasma damage on contact. The mech is immune to fire and plasma damage.
Passive: Titanium Cranial Sparks: The sparking titanium head grants resistance to lightning damage and provides a permanent +3 bonus to all Perception-based rolls from arc-enhanced sensors.
Activated: Dual Inferno (Action, costs both arm slots this turn): Fire both Plasma Flamethrowers simultaneously in a 60-ft cone. All creatures in the cone take full damage from both weapons. Heat generated: 40. Can only be used once every 3 rounds.
On Overheat: When heat capacity is exceeded, the Plasma Core Reactor vents automatically, releasing a 30-ft radius explosion dealing 30d20 plasma damage to all nearby creatures (DC 20 Dex save for half). Heat resets to 0 after venting.
Activated: Arc Spark Burst (Action): The titanium head discharges accumulated sparks in a 40-ft line. All targets in the line take Arc Spark Discharge damage and must succeed on a DC 18 Constitution save or be stunned until the end of their next turn.

The BioMech Ignis-Titanus is a legendary assault-class biomechanical war machine. Its body is living plasma in a bio-field, granting unique offensive and defensive properties. The head is forged from reinforced titanium and emits electrical sparks. ARMOR: Rating 420. Plasma body grants resistance to bludgeoning, piercing, slashing from non-magical sources. Fire and plasma immunity. WEAPONS: 1. Plasma Flamethrower (Right) - 100d100 fire damage, 60-ft cone, +20 to hit, Heat: 20. 2. Plasma Flamethrower (Left) - 50d100 fire damage, 60-ft cone, +20 to hit, Heat: 20. 3. Arc Spark Discharge (Head) - 10d20 lightning damage, 40-ft line, +15 to hit, Heat: 8. 4. Plasma Body Surge (Torso) - 20d12 plasma damage, 15-ft radius, DC 20 Dex save for half, Heat: 15. HEAT: Max 50. Dissipates 10 per round. Exceeding 50 triggers Emergency Plasma Vent. Thermal Dampener reduces heat by 2 per weapon. SPECIAL SYSTEMS: - Plasma Core Reactor: Powers all systems. - Titanium Cranial Shield: +50 ArmorRating vs head hits, lightning resistance, sensor boost. - Bio-Adaptive Neural Matrix: After 3 combat rounds, gains +2 to all attack rolls. - Arc Static Field: Enemies within 10 ft make DC 16 Con save or take 3d6 lightning. - Emergency Plasma Vent: Triggers on overheat. - Thermal Feedback Dampener: Reduces heat buildup. Requires Legendary pilot license and Neural Interface Rating 8+.

biomechassaultplasmaflamethrowertitaniumlightningfirelegendaryliving plasmaarc sparksheavy damageaoeburnbiomechanicaloverheatcone attackmelee deterrentadaptivehigh heatsci-fi fantasy
Text: Claude Sonnet 4.6Image: Nano Banana ProStyle: Pixel Art

can you please create a biomech with a body made of plasma as well as the head made of titanium with sparks coming off of its head and plasma flame throwers as hands and for the flamethrower hands they could do 100D100 damage for one of the attacks.