Bulldozer BDZ-9 Urban AssaultMech

Bulldozer BDZ-9 Urban Assault

rare assault-class mech — 85 tons

Armor: 340

Heat Capacity: 38

Speed: 5

Jump Jets: No

Weapon Systems

Twin Devastator Autocannons (right arm)4d10 kinetic +8 heat
Siege Missile Battery (left shoulder)3d8 explosive +6 heat
Inferno Flamethrower (left arm)2d6 fire +10 heat
Point Defense Minigun (center torso)2d4 kinetic +4 heat
Bunker-Buster Fist (right arm)3d12 bludgeoning +0 heat

Special Systems

Advanced Targeting Computer, CASE Ammunition Protection, Urban Combat Sensor Suite, Reactive Armor Plating, Debris Shield Generator

Passive: Urban Brawler: While fighting in urban environments or enclosed structures, the BDZ-9 gains +2 to all attack rolls and ignores cover bonuses granted by light and standard cover.
On Hit: Structural Collapse: When the BDZ-9 deals damage to a building, fortification, or heavy cover, it deals double damage to that structure. Any units within 2 squares of a collapsing structure must make a DC 15 Reflex save or take 2d8 crushing damage.
On Critical Hit: Suppression Zone: On a critical hit with the Twin Devastator Autocannons, the target and all enemies within 1 square must succeed on a DC 14 Morale check or be Suppressed until the start of their next turn.
Activated: Siege Mode: As a bonus action, the BDZ-9 can lock its legs into a stationary firing platform. While in Siege Mode, it cannot move, but all weapon damage rolls gain +1d6 and range is increased by 50%. Siege Mode ends when the pilot uses a bonus action to disengage.
On Overheat: Thermal Runaway: If the BDZ-9 exceeds its heat capacity, the Inferno Flamethrower vents automatically in a 3-square cone in front of the mech, dealing 3d6 fire damage to all targets in the area. The mech's heat is reduced by 12.

The Bulldozer BDZ-9 is an 85-ton assault mech built for close-quarters urban combat. It moves at Speed 5 and cannot equip Jump Jets due to its mass. Its Armor Rating of 340 represents thick reactive plating and an integrated Debris Shield Generator that absorbs shrapnel and falling debris. WEAPON SYSTEMS: The Twin Devastator Autocannons (right arm) fire in bursts, dealing 4d10 ballistic damage at medium range. The Siege Missile Battery (left shoulder) launches cluster munitions dealing 3d8 explosive damage and can target enemies behind walls if the pilot has sensor contact. The Inferno Flamethrower (left arm) deals 2d6 fire damage in a 4-square cone and ignites targets on a roll of 18+. The Point Defense Minigun (center torso) may be used as a reaction to intercept incoming missiles, negating one missile attack per round on a DC 13 roll. The Bunker-Buster Fist is a melee weapon dealing 3d12 crushing damage with no heat cost. HEAT MANAGEMENT: Total max heat generated per round if all weapons fire is 28, within the 38-point heat capacity. Exceeding capacity triggers Thermal Runaway. The Urban Combat Sensor Suite allows the pilot to detect enemies through walls within 6 squares. ACTIONS: Attack with one weapon system as an action. The Bunker-Buster Fist requires a melee attack roll. Siege Mode is a bonus action. Point Defense is a reaction.

assaulturban warfareheavy armorballisticfireexplosivemelee capablesiegesuppressionanti-infantrystructure damageslowclose quartersrarereactive armor
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Realistic

A heavy assault mech used for urban warfare.