MechBulldozer BDZ-9 Urban Assault
rare assault-class mech — 85 tons
Armor: 340
Heat Capacity: 38
Speed: 5
Jump Jets: No
Weapon Systems
Special Systems
Advanced Targeting Computer, CASE Ammunition Protection, Urban Combat Sensor Suite, Reactive Armor Plating, Debris Shield Generator
The Bulldozer BDZ-9 is an 85-ton assault mech built for close-quarters urban combat. It moves at Speed 5 and cannot equip Jump Jets due to its mass. Its Armor Rating of 340 represents thick reactive plating and an integrated Debris Shield Generator that absorbs shrapnel and falling debris. WEAPON SYSTEMS: The Twin Devastator Autocannons (right arm) fire in bursts, dealing 4d10 ballistic damage at medium range. The Siege Missile Battery (left shoulder) launches cluster munitions dealing 3d8 explosive damage and can target enemies behind walls if the pilot has sensor contact. The Inferno Flamethrower (left arm) deals 2d6 fire damage in a 4-square cone and ignites targets on a roll of 18+. The Point Defense Minigun (center torso) may be used as a reaction to intercept incoming missiles, negating one missile attack per round on a DC 13 roll. The Bunker-Buster Fist is a melee weapon dealing 3d12 crushing damage with no heat cost. HEAT MANAGEMENT: Total max heat generated per round if all weapons fire is 28, within the 38-point heat capacity. Exceeding capacity triggers Thermal Runaway. The Urban Combat Sensor Suite allows the pilot to detect enemies through walls within 6 squares. ACTIONS: Attack with one weapon system as an action. The Bunker-Buster Fist requires a melee attack roll. Siege Mode is a bonus action. Point Defense is a reaction.
“A heavy assault mech used for urban warfare.”