Cyclone Carrier CV-15Mech

Cyclone Carrier CV-15

common light-class mech — 25 tons

Armor: 85

Heat Capacity: 28

Speed: 14

Jump Jets: Yes

Weapon Systems

Ionized Plasma Cyclone Mk7 (right arm)6d8 plasma +10 heat
Ion Sword (left arm)2d6 ion +4 heat

Special Systems

Micro-Mech Bay (4 slots), Plasma Venting Exhaust, Ion Blade Stabilizer, Tactical Drone Uplink, Jump Jets

Activated: Deploy Micro-Mechs: As an action, release 1-4 Small Mechs from the backpack bay. Each acts on your initiative +0, has 20 HP, armor 10, speed 8, and deals 1d6 kinetic damage. Active for 3 rounds or until destroyed.
On Hit: Plasma Cyclone Mk7: On a hit, target makes DC 14 Constitution save or becomes Ionized for 1 round, reducing armor by 5 and gaining vulnerability to ion damage.
On Critical Hit: Ion Sword Critical Surge: On a critical hit, the blade releases a burst dealing an additional 2d6 ion damage and disabling one target weapon system until they spend an action to restart it.
On Overheat: Plasma Vent Purge: When heat reaches capacity, vent plasma dealing 2d6 plasma damage to all adjacent units and reducing current heat by 15.
Passive: Lightweight Frame: This mech's 15-foot frame grants +2 to all Evasion checks and can move through spaces occupied by non-mech units without penalty.
Activated: Jump Jets: As a bonus action, launch up to 30 ft vertically or 60 ft horizontally. Generates 4 heat per use. Can be used to clear obstacles or gain elevated firing positions.

The Cyclone Carrier CV-15 is a Light-class combat mech standing 15 feet tall, weighing 25 tons. WEAPONS: - Ionized Plasma Cyclone Mk7 (Right Arm): Ranged, range 60/120 ft. On hit: 6d8 plasma damage. Generates 10 heat. - Ion Sword (Left Arm): Melee, reach 10 ft. On hit: 2d6 ion damage. Bonus action after firing Cyclone Mk7. Generates 4 heat. MICRO-MECH BAY (Back): Holds up to 4 Small Mechs. Deploying costs 1 action. Reloading requires 10 minutes per slot. Small Mechs destroyed if backpack takes 20+ damage in a single hit. JUMP JETS: Bonus action, 30 ft vertical or 60 ft horizontal. Generates 4 heat per use. HEAT MANAGEMENT: At 28 heat, trigger Plasma Vent Purge. Heat dissipates 5 per round moving, 8 per round stationary. SPECIAL RULES: - Tactical Drone Uplink: Small Mechs receive your targeting bonuses, commanded as a free action once per round. - Ion Blade Stabilizer: Ion Sword generates no heat if Plasma Cyclone Mk7 was not used this round.

light mechplasmaioncarrierdrone bayfast15 feetcycloneswordsmall mech deploymentheat managementcommonmeleerangedcombojump jetsmobile
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk

So, we have that big light class mech, that has a ionized plasma cyclone mark 7 on its right arm, and a ion sword on its left arm, and then finally, a small metal backpack that holds four small mechs, and is 15 feet tall. And the mech is 15 feet tall.