Leviathan Sky-Fortress LF-90Mech

Leviathan Sky-Fortress LF-90

common assault-class mech — 100 tons

Armor: 420

Heat Capacity: 48

Speed: 6

Jump Jets: Yes

Weapon Systems

Mega Pulse Laser Array (dorsal topside)10d12 laser +18 heat
Thermonuclear Missile Battery (Small) (ventral underside)8d12 explosive +14 heat
CV-15 Cyclone Carrier Wing (Internal Bay x10) (internal body bay)6d10 kinetic +8 heat
CV-15 Cyclone Carrier Wing (Underside Hardpoints x5) (ventral hardpoints)4d10 kinetic +6 heat

Special Systems

Internal Carrier Bay (10 CV-15 slots), Ventral Hardpoint Array (5 CV-15 slots), Gravitic Lift Engines, Advanced Targeting Computer, ECM Suite, CASE II Munitions Protection, Distributed Heat Sink Network, Long-Range Sensor Array

Passive: Carrier Capacity: The internal body bay holds up to 10 Cyclone Carrier CV-15 units. The ventral hardpoints hold up to 5 CV-15 units. Carriers may be launched as a free action on the pilot's turn, each acting independently on initiative 10.
Activated: Launch All Carriers: Once per combat, as a full action, deploy all loaded CV-15s simultaneously. Each CV-15 targets a separate enemy unit within range 24. Roll CV-15 carrier attacks independently.
On Hit: Thermonuclear Payload: On a hit with the Thermonuclear Missile Battery, all units within 3 hexes of the target take 4d6 splash explosive damage. Structures take double damage from this weapon.
On Critical Hit: Mega Pulse Overload: On a critical hit with the Mega Pulse Laser, the target's heat capacity is reduced by 10 until repaired, and they must make a DC 16 systems check or shutdown for 1 round.
Passive: Airborne Fortress: This mech uses Gravitic Lift Engines and is permanently airborne during combat. It ignores ground-based terrain penalties and cannot be tripped or knocked prone. Melee attacks against it have disadvantage unless the attacker is also airborne.
On Overheat: Emergency Vent: When heat exceeds capacity, automatically eject stored heat via vents dealing 3d8 fire damage to all units within 2 hexes. The Mega Pulse Laser goes offline for 1 round.

The Leviathan Sky-Fortress LF-90 is a 90-foot long, 115-foot wingspan assault-class flying mech. It operates permanently airborne via Gravitic Lift Engines and cannot be grounded by terrain. WEAPONS: (1) Mega Pulse Laser Array (dorsal) — 10d12 energy, heat 18, range 30 hexes, targets single unit. (2) Thermonuclear Missile Battery (ventral) — 8d12 explosive, heat 14, range 24 hexes, 3-hex splash 4d6. (3) Internal CV-15 Carrier Bay — holds 10 CV-15 units, launched as free actions, 6d10 ballistic per bay volley. (4) Ventral CV-15 Hardpoints — holds 5 CV-15 units, launched as free actions, 4d10 ballistic per hardpoint volley. HEAT: Total max heat per round if all weapons fire: 46. Heat capacity 48. Exceeding capacity triggers Emergency Vent. CARRIERS: CV-15s act independently after launch. Reloading carriers requires a logistics action outside of combat. TARGETING: Advanced Targeting Computer grants +2 to all attack rolls. ECM Suite imposes -2 to enemy ranged attacks against this mech. ARMOR: 420 armor rating. CASE II prevents internal explosions from destroying the mech on ammunition cook-off. SIZE: Counts as a Colossal unit. Occupies 6x6 hex space. Blocks line of sight.

assaultflyingcarriercolossalpulse lasernuclearmissile batterycv-15airborneenergy weaponexplosivehigh heatecmarea denialmulti-rolesci-fifortresslaunch baytargeting computersplash damage
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk

Please make a 90 foot long 115 foot flying mech that in it's body it can carry 10 Cyclone Carrier CV-15's and on its underside can carry 5 Cyclone Carrier CV-15's. Also on it's top it has a mega pulse laser and on it's bottom side it has a small thermonuclear missile battery.