URB-9X Typhon Blade "Leviathan"Mech

URB-9X Typhon Blade "Leviathan"

legendary assault-class mech — 85 tons

Armor: 320

Heat Capacity: 42

Speed: 8

Jump Jets: Yes

Weapon Systems

Ionized Plasma Sword (right arm)8d10 plasma +12 heat
Laser Beam Jetpack Array (back)6d8 laser +9 heat
Urban Scatter Cannon (left torso)4d12 kinetic +6 heat
Shoulder-Mount Ion Burst (left shoulder)3d8 ion +5 heat
Point-Defense Micro-Laser (head)2d6 laser +3 heat

Special Systems

Plasma Blade Ionizer Core, Vectored Thrust Jetpack, Urban Targeting Computer, CASE II Ammo Containment, Heat Sink Array (Double), ECM Suite, Reinforced Leg Actuators

On Hit: Ionized Plasma Sword: On a hit, the target must make a DC 16 Constitution save or suffer the Ionized condition, reducing their energy resistances by half for 2 rounds.
On Critical Hit: Plasma Sword Critical Strike: On a critical hit, the sword cleaves through armor. Ignore up to 50 points of the target's armorRating for damage calculation this strike.
Activated: Jetpack Assault Leap: As a bonus action, activate jump jets and fire Laser Beam Jetpack Array simultaneously. Move up to 60 ft and deal Jetpack Array damage to all enemies within a 15 ft radius landing zone. Generates 14 heat total.
Activated: Full Burn Overdrive: Once per encounter, push all energy systems to maximum. All weapon damage dice are doubled this turn. Immediately generate 20 heat after the turn ends.
On Overheat: Thermal Venting: When heat exceeds heatCapacity, the mech vents superheated plasma in a 20 ft cone. Enemies in the cone take 4d8 fire damage (DC 15 Dexterity save for half). The mech reduces heat by 15.
Passive: Urban Combat Mastery: While in urban terrain or enclosed spaces, the Typhon Blade gains +2 to all attack rolls and ignores cover bonuses granted to medium or smaller targets.

The URB-9X Typhon Blade "Leviathan" is an Assault-class mech optimized for close-quarters urban warfare. It stands approximately 50 feet tall and weighs 85 tons. PRIMARY WEAPON - Ionized Plasma Sword (Right Arm): Melee attack, reach 15 ft. Attack bonus +8. Deals 8d10 plasma damage. Generates 12 heat per attack. SECONDARY WEAPON - Laser Beam Jetpack Array (Back): Ranged attack, range 120/300 ft. Attack bonus +6. Deals 6d8 energy damage. Generates 9 heat per activation. URBAN SCATTER CANNON (Left Torso): Ranged attack, range 60/180 ft. Deals 4d12 ballistic damage in a 10 ft burst. Generates 6 heat. SHOULDER ION BURST (Left Shoulder): Ranged attack, range 90 ft. Deals 3d8 ion damage. Disrupts electronic systems on a hit. Generates 5 heat. POINT-DEFENSE MICRO-LASER (Head): Reaction attack. Deals 2d6 energy damage. Generates 3 heat. HEAT MANAGEMENT: Heat Capacity: 42. Double Heat Sink Array reduces heat by 4 at start of each turn. If heat exceeds 42, trigger Thermal Venting. MOBILITY: Speed 8 (40 ft). Jump Jets allow 60 ft leap as bonus action. SIZE: Huge creature. Occupies 15x15 ft space.

assault mechurban combatplasma swordmeleejump jetsenergy weaponshigh heatclose quarterslegendaryion weapons50 foot mechjetpackplasmacity warfarebladeleviathan
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk

A giant 50 foot mech with urban assault weapons like an ionized plasma sword with a laser beam jetpack