MechThe Omniarch — Valdris, Breaker of Realms
artifact assault-class mech — 100 tons
Armor: 480
Heat Capacity: 50
Speed: 18
Jump Jets: Yes
Weapon Systems
Special Systems
Omniverse Navigation Core, Probability Suppression Field, Causal Anchor Engine, Dimensional ECM Suite, Infinite Recursion Shield Generator, Reality Siphon Targeting Computer, Planar Jump Drive, Existential Dampener
Valdris, the Omniarch, is not a mech in the traditional sense — he is a singular human consciousness that has ascended beyond the boundaries of any one universe, armored in crystallized narrative law and wielding weapons forged from collapsed timelines. He moves through the multiverse as a sovereign force, his presence alone enough to destabilize local reality. Speed 18 represents dimensional step-movement that bypasses terrain entirely. Valdris acts on initiative count 20 regardless of his roll (ties go to Valdris). He is immune to the frightened, charmed, paralyzed, and petrified conditions. He cannot be banished or forcibly plane-shifted against his will. At the start of each of his turns, Valdris reduces his current heat by 10 automatically due to the Existential Dampener. If he would be reduced to 0 hit points, he instead collapses into a singularity: all creatures within 30 feet must succeed on a DC 26 Strength save or be pulled into the singularity and destroyed. Valdris reconstitutes in 1d4 rounds at full hit points on a plane of his choosing. He may only be permanently defeated if his Causal Anchor Engine is destroyed first (a separate targeted attack requiring three successive hits against AC 28). The Probability Suppression Field causes all attack rolls against Valdris to have disadvantage unless the attacker is native to a plane Valdris has not yet visited.
“Now I am going to ask something kinda strange. Instead of a mech could you make it an incredibly powerful man traveling through the multiverse or an omniversal threat to all of humanity. Sort of like Dr. Strange/Doom except way more powerful.”