The Omniarch — Valdris, Breaker of RealmsMech

The Omniarch — Valdris, Breaker of Realms

artifact assault-class mech — 100 tons

Armor: 480

Heat Capacity: 50

Speed: 18

Jump Jets: Yes

Weapon Systems

Omniverge Fist (right arm)12d12 force +14 heat
Void Edict Beam (left arm)10d12 necrotic +16 heat
Multiversal Collapse Pulse (torso)8d12 force +18 heat
Causality Shredder (shoulders)6d10 psychic +10 heat
Threadcutter Aura (passive field)4d8 necrotic +4 heat

Special Systems

Omniverse Navigation Core, Probability Suppression Field, Causal Anchor Engine, Dimensional ECM Suite, Infinite Recursion Shield Generator, Reality Siphon Targeting Computer, Planar Jump Drive, Existential Dampener

Passive: Valdris cannot be targeted by spells, abilities, or weapon systems originating from outside the current plane of existence. He is aware of all dimensional portals within 1 mile.
On Hit: Each hit with the Omniverge Fist forces the target to make a DC 22 Constitution save or be displaced to a random adjacent plane for 1 round, returning in the same position on their next turn.
On Critical Hit: A critical hit with any weapon system erases the target's last action from continuity — the action is undone as if it never occurred, and any resources spent are refunded to their origin.
Activated: Once per encounter, Valdris may activate Multiversal Collapse Pulse as a free action, forcing all creatures in a 60-foot radius to succeed on a DC 24 Wisdom save or lose all resistance and immunity traits for 3 rounds.
On Overheat: When Valdris exceeds heat capacity, rather than shutting down he enters Omniarch Ascension: all damage dice are maximized for 2 rounds, but each target struck must make a DC 20 save or be permanently exiled to the Null Void.
Passive: Threadcutter Aura deals 4d8 soul damage to all hostile creatures that begin their turn within 15 feet of Valdris. This damage bypasses all damage reduction and immunity.
On Hit: Void Edict Beam: on a hit, the target's maximum hit points are reduced by half the damage dealt until they complete a long rest in their home plane.
Activated: Planar Jump Drive: Valdris may teleport to any location in any plane he has previously visited as a bonus action. He may bring up to 2 willing creatures.

Valdris, the Omniarch, is not a mech in the traditional sense — he is a singular human consciousness that has ascended beyond the boundaries of any one universe, armored in crystallized narrative law and wielding weapons forged from collapsed timelines. He moves through the multiverse as a sovereign force, his presence alone enough to destabilize local reality. Speed 18 represents dimensional step-movement that bypasses terrain entirely. Valdris acts on initiative count 20 regardless of his roll (ties go to Valdris). He is immune to the frightened, charmed, paralyzed, and petrified conditions. He cannot be banished or forcibly plane-shifted against his will. At the start of each of his turns, Valdris reduces his current heat by 10 automatically due to the Existential Dampener. If he would be reduced to 0 hit points, he instead collapses into a singularity: all creatures within 30 feet must succeed on a DC 26 Strength save or be pulled into the singularity and destroyed. Valdris reconstitutes in 1d4 rounds at full hit points on a plane of his choosing. He may only be permanently defeated if his Causal Anchor Engine is destroyed first (a separate targeted attack requiring three successive hits against AC 28). The Probability Suppression Field causes all attack rolls against Valdris to have disadvantage unless the attacker is native to a plane Valdris has not yet visited.

artifactassaultmultiversalreality damagedimensionalomniversal threattemporalsoul damageentropicbossuniqueplanarimmortalascendedsingular entitycampaign villainheat synergyaurateleporttimeline
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk

Now I am going to ask something kinda strange. Instead of a mech could you make it an incredibly powerful man traveling through the multiverse or an omniversal threat to all of humanity. Sort of like Dr. Strange/Doom except way more powerful.