MechDeath Defying Killer Machine MK-C
artifact assault-class mech — 95 tons
Armor: 420
Heat Capacity: 48
Speed: 5
Jump Jets: No
Weapon Systems
Special Systems
Fission-Antimatter Core (generates 8 free heat dissipation per round), Bioluminescent Ion Field (boosts rail cannon damage by one die size on hit), Advanced Targeting Computer, Biomechanical Regenerative Plating, Hardened Cockpit Shielding, ECM Suite, Tail Stabilizer (negates difficult terrain penalties)
The DDKM MK-C is a 70-foot assault-class biomechanical war machine. Its fission-antimatter core generates 8 points of heat dissipation automatically each round. ACTIONS: Up to 3 weapon attacks per turn. If heat exceeds 48, trigger On Overheat. RAIL CANNON: Range 800 ft. 10d12 plasma. Ion Field passive applies on every hit. BIOMECH MAW & SONIC SCREECH: Melee 15 ft or 60-ft cone. Maw: 8d10 slashing. Screech: 8d10 thunder, DC 20 Con save halves. HEAVY LASER CANNON: Range 600 ft. 8d12 laser. Ignores partial cover. TWIN ARTILLERY CANNONS: Range 1,200 ft. 8d10 kinetic, 20-ft radius. DC 17 Dex save for half. PLASMA-IMBUED BLADE: Melee 20 ft. 6d12 plasma. On hit, target ignites: 2d6 fire next turn. QUAD MISSILE MORTAR: Range 2,000 ft. 4 missiles, 12d12 explosive each, 30-ft radius. 16 total missiles. Secondary: 4d8 piercing shrapnel on failed save. DUAL CRYO CANNONS: Range 300 ft, 60-ft cone. 6d8 cold. Cryo Suppression passive applies. Reduces accumulated heat by 6. DUAL MINIGUNS: Range 400 ft. 6d6 kinetic, up to 3 targets within 20 ft. ELBOW SHURIKENS: Range 120 ft or melee buzzsaw. 4d10 slashing. Return next turn. TAIL STABILIZER: Ignores difficult terrain. Cannot be knocked prone by CR below 15. REGENERATION: Regains 15 armor rating per round (max 420). COCKPIT SHIELD: Pilot has total cover. Breach attack vs AC 28 required.
“A 70 foot tall biomech with a mouth full of razor sharp teeth that can cut tungsten and release a sonic screech that can shatter ceramic and burn through metal. It has a fission antimatter core located in the top center of the chest. Right above that is the pilot's cockpit and then it has these somewhat bulky legs with a tail and it has these glowing blue veins all around it. On its left arm it has a laser cannon and two artillery cannons on the sides of that. On its right arm is a rail gun with a plasma imbued sword underneath it. The rail gun shoots plasma bolts that go through an ion field for maximized damage and then on the back it has a mortar that can launch four missiles at a time. The mech has 16 missiles each of which have eight warheads inside them to do a lot for maximum damage. On the shoulders it has two cryo cannons and two miniguns. On its elbows are two shurikens that can be launched or used as buzzsaws but let’s give it a new name: The Death Defying Killer Machine.”