MechKFC-7 "The Coop"
legendary heavy-class mech — 70 tons
Armor: 285
Heat Capacity: 34
Speed: 7
Jump Jets: No
Weapon Systems
Special Systems
Pressurized Bucket Reserves (x11), Auto-Refill Thermal Cycling System, Grease-Coat Hull Plating (reduces friction damage), Colonel's Voice Module (psychological warfare), Aroma Dispersal Network
KFC-7 'The Coop' is a heavy combat mech built around scaled-up schematics of The Colonel's Eternal Bucket. PRIMARY WEAPON — Colonel's Eternal Bucket Array: 12d12 thermal/pressure damage, 12 heat. If at least 1 reserve charge remains, the Array can always fire at minimum capacity (6d12). ELEVEN HERBS PROTOCOL: Begin each encounter with 11 reserve pressure charges. Spend any number per attack to add +2d6 per charge. Regenerate 1 per 2 rounds. BUCKET BARRAGE (1/encounter): Expend up to 5 charges. Cone 6 hexes, 90 degrees. 5d10 thermal/pressure, DC 16 DEX half. 8 heat. CRISPY COAT (On Hit): DC 15 resistance or BATTERED (-20 armor) until cleansed. EXTRA CRISPY (On Crit): 3d6 splash 3-hex radius. DC 14 MOB or SLOWED 1 round. PRESSURE RELIEF VENT (On Overheat): 4d6 thermal, 2-hex radius. Heat resets to 10. AROMA WARFARE (Passive): DC 12 WIL save at turn start within 4 hexes or -1 to attacks. HEAT MANAGEMENT: Max heat per round 22. Heatcapacity 34. Auto-Refill reduces heat by 2 at end of each round.
“A wielder of the previous weapon “The Colonel’s Eternal Bucket””