KFC-7 "The Coop"Mech

KFC-7 "The Coop"

legendary heavy-class mech — 70 tons

Armor: 285

Heat Capacity: 34

Speed: 7

Jump Jets: No

Weapon Systems

Colonel's Eternal Bucket Array (Chest-Mount) (center torso)12d12 fire +12 heat
Pressure-Fed Arm Cannons (x2) (left arm / right arm)3d8 explosive +5 heat
Grease Bomb Launcher (left shoulder)2d6 acid +3 heat
Emergency Batter Spray (back)2d4 fire +2 heat

Special Systems

Pressurized Bucket Reserves (x11), Auto-Refill Thermal Cycling System, Grease-Coat Hull Plating (reduces friction damage), Colonel's Voice Module (psychological warfare), Aroma Dispersal Network

Passive: Eleven Herbs Protocol: The Coop carries exactly 11 reserve pressure charges. Each charge can be expended to add +2d6 thermal/pressure damage to any weapon system attack this turn. Charges replenish at a rate of 1 per 2 rounds via the Auto-Refill Thermal Cycling System.
On Hit: Crispy Coat: On a successful hit, the target must succeed on a DC 15 resistance check or gain the BATTERED condition — armor rating reduced by 20 until they spend an action to clean themselves.
On Critical Hit: Extra Crispy: On a critical hit, the Bucket Array erupts in a pressurized burst. All enemies within 3 hexes take 3d6 thermal splash damage and must make a DC 14 mobility check or be SLOWED 1 round.
Activated: Bucket Barrage (1/encounter): Expend up to 5 charges. 90-degree cone, 6 hexes. 5d10 thermal/pressure damage, DC 16 DEX for half. Vents 8 heat.
On Overheat: Pressure Relief Vent: When heat exceeds heatCapacity, vents superheated steam in 2-hex radius dealing 4d6 thermal to all nearby units. Heat resets to 10.
Passive: Aroma Warfare: Enemies within 4 hexes at turn start make DC 12 WIL save or suffer -1 to attack rolls.

KFC-7 'The Coop' is a heavy combat mech built around scaled-up schematics of The Colonel's Eternal Bucket. PRIMARY WEAPON — Colonel's Eternal Bucket Array: 12d12 thermal/pressure damage, 12 heat. If at least 1 reserve charge remains, the Array can always fire at minimum capacity (6d12). ELEVEN HERBS PROTOCOL: Begin each encounter with 11 reserve pressure charges. Spend any number per attack to add +2d6 per charge. Regenerate 1 per 2 rounds. BUCKET BARRAGE (1/encounter): Expend up to 5 charges. Cone 6 hexes, 90 degrees. 5d10 thermal/pressure, DC 16 DEX half. 8 heat. CRISPY COAT (On Hit): DC 15 resistance or BATTERED (-20 armor) until cleansed. EXTRA CRISPY (On Crit): 3d6 splash 3-hex radius. DC 14 MOB or SLOWED 1 round. PRESSURE RELIEF VENT (On Overheat): 4d6 thermal, 2-hex radius. Heat resets to 10. AROMA WARFARE (Passive): DC 12 WIL save at turn start within 4 hexes or -1 to attacks. HEAT MANAGEMENT: Max heat per round 22. Heatcapacity 34. Auto-Refill reduces heat by 2 at end of each round.

heavy mechthermalpressureaoelegendarybucketcolonelgreaseheat managementcone attackpsychological warfareuniqueflavorsplash damage
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Realistic

A wielder of the previous weapon “The Colonel’s Eternal Bucket”