Sci-Fi HandheldVortex V-7 Plasma Pistol
rare pistol — charge fire
Damage: 2d8 plasma
Range: medium
Ammo Capacity: 12
Energy Cost: 1
Activated: Overcharge: Spend 1 full action to charge the weapon. The next shot deals 5d10 plasma damage and ignores energy-based shields. Consumes 3 ammo cells.
On Critical Hit: Plasma Burn: The target ignites in plasma residue, taking 1d6 plasma damage at the start of each of their turns for 2 rounds.
Passive: Bounty Hunter's Precision: When targeting a marked or tracked enemy, gain +1 to attack rolls with this weapon.
On Reload: Hot Swap: Reloading as a bonus action overheats the barrel; the next shot deals +1d4 fire damage but the weapon cannot be Overcharged until the start of your next turn.
Standard Attack: 2d8 plasma damage, medium range, single target. Costs 1 ammo cell per shot. Overcharge (Activated): Use your full action to charge. Your next attack deals 5d10 plasma damage, bypasses energy shields, and costs 3 ammo cells. On a critical hit, apply Plasma Burn (1d6 plasma/round for 2 rounds). Bounty Hunter's Precision applies when the target has a bounty or tracking tag. Hot Swap reload is a bonus action but prevents Overcharge next turn.
plasmapistoloverchargebounty huntercharge shotenergy weaponsci-firareburnshield bypass
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Cyberpunk
“A plasma pistol that overcharges for devastating shots, used by bounty hunters”