ARES-7 Orbital Denial LaserSci-Fi Turret

ARES-7 Orbital Denial Laser

legendary orbital turret

Damage: 10d12 laser

Firing Mode: charge

Range: extreme

Rate of Fire: 1 round/3 turns

Energy Cost: 95

Deployment: Orbital platform, dedicated fusion reactor, 3-crew minimum, 10-minute targeting calibration on deployment

Passive: AI Tracking: The ARES-7 automatically locks onto any ship entering its firing arc. Targets cannot gain cover bonuses from debris fields or ECM below Tier 3.
On Hit: Hull Breach: On a hit, roll 1d6. On a 5-6, the target suffers a hull breach and must spend their next action on damage control or lose an additional 4d6 damage.
On Critical Hit: Core Strike: A critical hit disables the target's primary drive for 2 turns and deals full damage ignoring shields.
Activated: Area Denial Zone: Designate a 500km orbital corridor. Any ship entering that zone must make a DC 18 evasion check or be automatically targeted at the start of their next turn.

The ARES-7 requires a charge turn before firing. During the charge turn, the AI locks the target; the target may attempt a DC 16 evasion check to break lock. On a failed check, the laser fires automatically at the start of the next turn with advantage on the attack roll. The weapon cannot fire again for 2 full turns after discharge due to capacitor recharge. If the orbital platform loses power during charging, the charge is lost. Crew of 3 required: one operator, one power engineer, one targeting analyst. Operating with fewer crew imposes disadvantage on attack rolls.

orbitallaserai targetingarea denialanti-shiphigh powerlegendarycharge weaponhull breachfixed platform
Text: Claude Sonnet 4.6Image: Nano BananaStyle: Hard Sci-Fi

An orbital laser that tracks incoming ships with AI targeting