Sci-Fi TurretARES-7 Orbital Denial Laser
legendary orbital turret
Damage: 10d12 laser
Firing Mode: charge
Range: extreme
Rate of Fire: 1 round/3 turns
Energy Cost: 95
Deployment: Orbital platform, dedicated fusion reactor, 3-crew minimum, 10-minute targeting calibration on deployment
The ARES-7 requires a charge turn before firing. During the charge turn, the AI locks the target; the target may attempt a DC 16 evasion check to break lock. On a failed check, the laser fires automatically at the start of the next turn with advantage on the attack roll. The weapon cannot fire again for 2 full turns after discharge due to capacitor recharge. If the orbital platform loses power during charging, the charge is lost. Crew of 3 required: one operator, one power engineer, one targeting analyst. Operating with fewer crew imposes disadvantage on attack rolls.
“An orbital laser that tracks incoming ships with AI targeting”